Leagues

Arena League Module

The Arena League Module is an advanced implementation of a competition module within the Arena ecosystem. It builds upon the concepts of the Wager Module to enable the creation and management of round-robin style tournaments.

Key Components

1. Host

  • Designated entity responsible for inputting match results and managing the tournament.

  • Can be an individual, a referee, or an existing DAO.

2. League Configuration

a. Name

  • A unique identifier for the league.

  • Helps participants and spectators easily recognize the competition.

b. Description

  • Provides a detailed overview of the league.

  • Can include context, objectives, or any other relevant information.

c. Banner

  • Allows organizers to specify an image to display for the league.

  • Enhances visual appeal and recognition of the tournament.

d. Expiration Defines when the league will end. Options include:

  • At Time: Specific date and time.

  • At Height: Specific blockchain block height.

  • Never: No expiration set.

Note: If the competition is not processed by the expiration time, it can be "jailed" and resolved only by the Arena DAO.

e. Rules

  • Establish fair and necessary guidelines for the league.

  • Include criteria for determining winners, specific restrictions, and other relevant guidelines.

f. Rulesets

  • If the league's category has predefined rulesets, they can be applied to streamline the rules setup.

g. Dues

  • Define the stakes of the league.

  • Specify the source of funding.

3. League-Specific Parameters

a. Teams

  • List of participating teams or individuals in the league.

b. Points System

  • Match Win Points: Points awarded for winning a match.

  • Match Draw Points: Points awarded for a draw.

  • Match Lose Points: Points awarded for losing a match.

c. Distribution

  • Defines how the prize pool will be distributed among final placements.

How It Works

1. Tournament Setup

  • Organizers define standard competition details, list of participants, final distribution, and points system.

  • The module automatically generate rounds with matches to ensure all participants play each other once.

2. Match Management

  • As each match concludes, the host inputs results into the system.

  • A leaderboard is dynamically updated according to the league's configuration.

3. Point Adjustments

  • The host has the ability to adjust points to penalize or reward teams outside of match results.

4. End of Tournament Processing

  • When all matches are completed, the module calculates final standings.

  • Prize funds are automatically distributed based on the predefined distribution.

  • The algorithm efficiently handles placement ties to ensure fair distribution.

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