Leagues

The Arena League Module is an advanced implementation of a competition module within the Arena ecosystem. It builds upon the concepts of the Wager Module to enable the creation and management of round-robin style tournaments.

Key Components

1. League Management

a. Host

  • Options:

    • Assign a specific referee (individual account).

    • Designate a pre-created DAO (e.g., a referee DAO).

  • Role: Manages the league, inputs match results, and oversees the tournament progression.

b. Configuration

  • Name: Unique identifier for the league.

  • Description: Comprehensive overview of the league.

  • Banner: Optional image representation.

  • Expiration: Defines the end point (time, block height, or never).

    • Note: If not processed by expiration, the league can be "jailed" and resolved only by the Arena DAO.

  • Rules: Guidelines governing the league.

  • Rulesets: Pre-defined sets of rules that can be applied if available for the league's category.

2. Financial Management

Dues

  • Define stakes or entry fees for the league.

  • Specify funding sources and amounts.

  • For detailed information about dues handling, refer to the Escrow page.

3. League-Specific Parameters

a. Teams

  • List of participating teams or individuals in the league.

b. Points System

  • Match Win Points: Points awarded for winning a match.

  • Match Draw Points: Points awarded for a draw.

  • Match Lose Points: Points awarded for losing a match.

c. Distribution

  • Defines how the prize pool will be distributed among final placements.

4. Stat Tracking

  • Performance Metrics: Track key indicators for participants (e.g., wins, losses, draws, total points).

  • Leaderboards: Real-time rankings based on points and other criteria.

  • Tiebreaker Mechanism: Utilize tracked stats to resolve ties in final standings.

  • Achievements: Award recognitions for outstanding performances or milestones.

  • Data Visualization: Present stats in easily digestible formats (graphs, charts).

How It Works

  1. Tournament Setup

    • Organizers define standard competition details, list of participants, final distribution, and points system.

    • The module automatically generates rounds with matches to ensure all participants play each other once.

  2. Match Management

    • As each match concludes, the host inputs results into the system.

    • The leaderboard is dynamically updated according to the league's configuration.

  3. Point Adjustments

    • The host has the ability to adjust points to penalize or reward teams outside of match results.

  4. End of Tournament Processing

    • When all matches are completed, the module calculates final standings.

    • Prize funds are automatically distributed based on the predefined distribution.

    • The algorithm efficiently handles placement ties to ensure fair distribution.

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