Arena Tournament Module

The Arena Tournament Module is an advanced implementation of a competition module within the Arena ecosystem. It enables the creation and management of elimination-style tournaments, offering both single and double elimination formats.

Key Components

1. Host

  • Designated entity responsible for inputting match results and managing the tournament.

  • Can be an individual, a referee, or an existing DAO.

2. Tournament Configuration

a. Name

  • A unique identifier for the tournament.

  • Helps participants and spectators easily recognize the competition.

b. Description

  • Provides a detailed overview of the tournament.

  • Can include context, objectives, or any other relevant information.

c. Banner

  • Allows organizers to specify an image to display for the tournament.

  • Enhances visual appeal and recognition of the event.

d. Expiration Defines when the tournament will end. Options include:

  • At Time: Specific date and time.

  • At Height: Specific blockchain block height.

  • Never: No expiration set.

Note: If the competition is not processed by the expiration time, it can be "jailed" and resolved only by the Arena DAO.

e. Rules

  • Establish fair and necessary guidelines for the tournament.

  • Include criteria for determining winners, specific restrictions, and other relevant guidelines.

f. Rulesets

  • If the tournament's category has predefined rulesets, they can be applied to streamline the rules setup.

g. Dues

  • Define the stakes of the tournament.

  • Specify the source of funding.

3. Tournament-Specific Parameters

a. Elimination Type Choose from the following options:

  • Single Elimination without Third Place Match

  • Single Elimination with Third Place Match

  • Double Elimination

b. Teams

  • List of participating teams or individuals in the tournament, ordered by seeding.

c. Distribution

  • Defines how the prize pool will be distributed among final placements.

How It Works

1. Tournament Setup

  • Organizers define standard competition details, list of seeded participants, elimination type, and prize distribution.

  • The module automatically generate the tournament bracket based on the chosen elimination type and number of participants.

2. Bracket Generation

  • An optimal algorithm is used to create the tournament bracket.

  • The algorithm gives preference to higher-seeded teams, ensuring a fair and competitive structure.

3. Match Management

  • As each match concludes, the host inputs results into the system.

  • The bracket is dynamically updated, and the next round of matches is automatically determined.

4. Tournament Progression

  • Single Elimination: Losers are eliminated, winners progress to the next round.

  • Double Elimination: Losers move to a "losers' bracket" for a second chance, winners continue in the "winners' bracket". A rebuttal match will be played if the loser's bracket winner beats the winners' bracket winner.

5. End of Tournament Processing

  • When all matches are completed, the module determines the final placements.

  • Prize funds are automatically distributed based on the predefined distribution.

Last updated